
This rendering technique is mostly used in animation and visual effects, where photorealism needs to be at the highest standard possible.
Pre-Rendering: This rendering technique is used in environments where speed is not a concern and the image calculations are performed using multi-core central processing units rather than dedicated graphics hardware. Dedicated graphics hardware and pre-compiling of the available information has improved the performance of real-time rendering. This flexibility led MAXON to integrate Radeon ProRender natively into the next generation of their award. It is designed to unleash the full power of multiple GPUs and even uses CPUs as a fallback. Radeon ProRender is a powerful and versatile new ray tracer, based on OpenCL. Because user interaction is high in such environments, real-time image creation is required. Recommended MAXON Cinema 4D Hardware Configurations. MeshTools is a crucial component of our INSYDIUM Fused Collection. MeshTools is a suite of powerful procedural modeling tools to affect the geometry and generate splines. Real-Time Rendering: The prominent rendering technique using in interactive graphics and gaming where images must be created at a rapid pace. Renderers: TerraformFX is compatible with Cinema 4D Standard Renderer, Cinema 4D Physical Renderer, Cycles 4D, Octane, Arnold, Corona, RedShift, V-Ray, and U-Render. This is the recommended approach the native hair material will control the structure (bend, curl, twist, etc.) while the Corona Hair material will control the overall appearance and color with full access to the parameters there. The striking difference between the two lies in the speed at which the computation and finalization of images takes place. Use the native Cinema 4D Hair material and apply the Corona Hair material to it. There are two categories of rendering: pre-rendering and real-time rendering.